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Webgl tessellation triangle twist
Webgl tessellation triangle twist







webgl tessellation triangle twist

Mobile is still a Work in ProgressīVH Point Light Source Demo Demonstrates the use of a point light to illuminate the famous Stanford Bunny (30,000+ triangles!). Note: the following BVH demos are for Desktop only. The water surface is achieved through ray marching.īVH Acceleration Structure Demos (Desktop only) No triangle meshes are needed, as opposed to other traditional engines/renderers. Water Rendering Demo Renders photo-realistic water and simulates waves at 60 FPS. Quadric Geometry Demo showing different quadric (mathematical) ray tracing shapes. The level of detail possible with raytracing is extraordinary! Note: demo is for desktop only - mobile lacks the precision to explore the terrain correctly and has rendering artifacts. All planet/atmosphere measurements are to scale. Although the mountains/lakes are too repetitious (W.I.P.), this simulation demonstrates the power of path tracing: you can hover above the planet at high orbit (5000 Km altitude), then drop all the way down and land your camera right on top of a single rock or single lake water wave (1 meter).

webgl tessellation triangle twist

Planet Demo (W.I.P.) takes raymarching and raytracing to the extreme and renders an entire Earth-like planet with physically-based atmosphere! Still a work in progress, the terrain is procedurely generated. When the scene first opens, it's almost like you're transported to the far north! The time of year for this demo is summer - notice how the sun never quite sets below the horizon. Total number of triangles processed for these worlds: 2! (for screen size quad) :-)Īrctic Circle Demo I was experimenting with my ray marching engine and what types of environments I could get out of it by just altering some parameters. Terrain Demo combines traditional raytracing with raymarching to render stunning outdoor environments in real time! Land is procedurally generated, can be altered with simple parameters. Notice the cool volumetric caustics from the glass sphere on the left, rendered almost instantly!

webgl tessellation triangle twist

Volumetric Rendering Demo renders objects inside a volume of dust/fog/etc. a rendering with the three.js PathTracer: The billiard table cloth and two types of wood textures are demonstrated.Ĭornell Box Demo This demo renders the famous old Cornell Box, but at 60 FPS - even on mobile!įor comparison, here is a real photograph of the original Cornell Box vs.

webgl tessellation triangle twist

Now has more photo-realistic procedural clouds!īilliard Table Demo shows support for loading image textures (i.e.jpg. Ocean and Sky Demo mixes ray tracing with ray marching and models an enormous calm ocean underneath a realistic physical sky. Geometry Showcase Demo demonstrating some primitive shapes for ray tracing. Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework.









Webgl tessellation triangle twist